﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

 

 

public class LCHFishMapAttribute : LabelAttribute
{
    public LCHFishMapAttribute(string label, string conditionalSourceField) : base(label, conditionalSourceField)
    {
    }
    public LCHFishMapAttribute(string label) : base(label)
    {
    }
}

 



 